James Cameron’s Avatar 2 doesn’t come out until December 2014 but the news is already starting to trickle out. It’s going to be a long four years. We’ve already heard about how Cameron is trying to develop some new technologies for the film, that the story might go off Pandora and there will be water sequences. Producer Jon Landau, who worked on both Titanic and Avatar with Cameron, has now added some context to that info about the sequels. He talks about a possible link between the second and third films, and provides updates on some other Cameron projects.
Empire Magazine talked to Landau and he commented on how the seas are going to factor into the film, whether or not the film will go off of Pandora and if Avatar 2 will end with a cliffhanger that will be resolved in Avatar 3, which is scheduled for release in December 2015.
First, here’s what he had to say about the water worlds in the movie.
Water will be a part of the movie, but it won’t be all of the movie. There’s been a lot of rumors that it’s an underwater movie – it’s not. Just like the Floating Mountains, and the Na’vi’s interaction with the mountains, were a part of Avatar, it’ll be the same type of thing.
Avalon Hill and Wizards of the Coast are celebrating the up-coming 150th anniversary of the American Civil War with a new edition of the popular war game Battle Cry. Scheduled to release in November, the new edition features all-new artwork, new graphics, and twice as many scenarios as the previous edition.
Battle Cry was originally released in 2000. Designed by Richard Borg, the game has enjoyed critical and popular success. It is a low-complexity introductory level war game, featuring a modular game board and detailed plastic models. The game is designed to be easy to learn and quick to play.
The new version, described as the “150th Civil War Anniversary Edition” includes 30 scenarios. Thirteen of the scenarios are new to this edition. 122 plastic models, mounted game board, 60 game cards, 54 terrain tiles, and 8 dice are included in the game.
Move over, Activision. Here comes Activision.
Call of Duty: Black Ops sold 5.6 million copies in 24 hours, making it the biggest entertainment launch ever, Activision said Thursday. This breaks the previous record of 4.7 million, which Activision set last year with Call of Duty: Modern Warfare 2.
“There has never been another entertainment franchise that has set opening day records for two consecutive years,” Activision CEO Bobby Kotick said in a statement.
The game is also on track to outperform last year’s five-day global sales record, which was $550 million, Kotick said.
Activision places the total one-day sales figure at $360 million, which is an okay amount of money, I guess. It makes you wonder, though — do 5.6 million people really care about Call of Duty, or did they all just want to play Zork?
Image will launch Walking Dead Weekly, a new series reprinting each issue of the original series, in January. Each will be a 32-page b/w comic for $2.99.
Image plans the series as a new way for fans from the AMC series (see “Zombies Invade World Capitals”) to start at the beginning and read a new issue each week in 2011.
The first six-episode season will be completed by January; a second season has been greenlit and will presumably air in 2011.
Way of the Samurai 3‘s North American release was handled in an unorthodox manner, with Agetec publishing on PS3 and UFO Interactive publishing on Xbox 360. That may not be an issue with the newly-announced fourth entry in Acquire’s free-roaming samurai action series, because it’s been revealed as a PS3 exclusive.
Of course, the Xbox 360 port followed the PS3 version in Japan by four months, so Xbox players may still see the way.
According to Siliconera, the exclusivity was announced in a Famitsu article, which also offered some details about gameplay. You’ll be able to choose your samurai’s age, and then, through actions, choose to align them with one of three feuding groups. You’ll also have more available actions within event scenes.
Of course, during the gameplay scenes you’ll always have the "slash" action.
Zombies will appear in 26 cities around the world on Tuesday in a global publicity stunt organized by AMC and Fox International Channels promoting the premiere of The Walking Dead TV series on October 31st . The zombie invasions will occur during peak morning commute hours in each city beginning in Taipei and Hong Kong and moving around the world, culminating at the show’s Los Angeles premiere.
U.S. cities involved in the stunt include New York, Washington, DC, Boston, Chicago, San Francisco, and Los Angeles.
Zombies will appear at major landmarks in the targeted cities, including the Brooklyn Bridge in New York, the Lincoln Memorial in Washington, Big Ben in London, the Prado Museum in Madrid, the Bosphorus Bridge in Istanbul, the Acropolis in Athens, and so on.
The global publicity campaign makes sense because The Walking Dead is premiering worldwide the same week in 120 countries, 33 languages, and an expected 250 million households.
The first season is only six episodes; a second season has already been greenlit.
Thrustmaster has unveiled their new flagship gaming product, the HOTAS WARTHOG, a full replica of the joystick, dual throttle system and dual throttle control panel of the U.S. Air Force A-10C attack aircraft. Weighing in at more than 14 lbs, the joystick, throttle handles and bases are constructed of mostly metal.
With 55 fully programmable action buttons and 2 four-direction hat switches, each with a built-in push button (the first joystick in the world to incorporate such a feature), the HOTAS WARTHOG is the result of an intense collaboration between Thrustmaster’s development teams and members of the flight sim community.
The Thrustmaster HOTAS WARTHOG will be available at the end of October 2010 for $499.99. [MaxBorgesAgency]
Geoff Johns, speaking at New York Comic-Con, confirmed that Warner Bros and DC are not currently planning for a superhero team-up Justice League of America movie. ComicBookMovie reports that when Johns was asked about the possibility of shared-universe films á la Marvel, Johns responded with the following:
“I’m going to speak frankly: I think our characters are bigger than Marvel’s.” He said that he’d rather spend time building each character on his or her own rather than “smashing them together.”
I understand that Johns statement can come off as being arrogant, I think he’s right in the sense that DC needs to first build these films based on the characters and maybe later on in the sequels talk about crossover possibilities. I know that’s not what the fanboys want to hear, but it’s the most logical way to handle things from a pure storytelling perspective.
One of the biggest complaints of Iron Man 2 was that it seemed to be mostly a set-up/prequel for The Avengers. And rumors have circulated that even director Jon Favreau was a little ticked off at just how much Avengers pre-build was packed into his superhero sequel. I love the idea of what Marvel is hoping to do with crossovers and connected storylines, but so far I feel like it’s been nothing more than a gimmick. I support the concept, and can’t wait until the day when we have a summer of superhero movies which are somehow linked within the same universe. But right now it’s just fanboy nods to what might come next (”hey look at Captain America’s shield, thats funny…”).
New York, October 7, 2010– Beginning January 2011, DC Comics will implement a line-wide pricing adjustment, lowering the prices of all standard length 32-page ongoing comic book titles currently priced at $3.99 to $2.99, it was announced today by DC Comics Co-Publishers Jim Lee and Dan DiDio.
“Today’s announcement re-affirms DC Comics’ commitment to both our core fans and to comic book store retailers,” said Jim Lee, DC Comics Co-Publisher. “For the long term health of the industry, we are willing to take a financial risk so that readers who love our medium do not abandon the art form.”
“As Co-Publishers, we listened to our fans and to our partners in the retail community who told us that a $3.99 price point for 32 pages was too expensive. Fans were becoming increasingly reluctant to sample new titles and long term fans were beginning to abandon titles and characters that they’d collected for years.” said Dan DiDio, DC Comics Co-Publisher. “We needed a progressive pricing strategy that supports our existing business model and, more importantly, allows this creative industry to thrive for years to come. With the exceptions of oversized comic books, like annuals and specials, we are committed to a $2.99 price point.”
When taking into account mini-series, annuals and specials, more than 80% of DC’s comic books will be priced at $2.99.