Hulu App May Be Coming To The iPhone – Maybe

April 20, 2009 by · 1 Comment 

iPhone users may soon have access to the wide variety of TV programs available on Hulu. This website is reportedly working on an app that will let users access its content on Apple’s smartphone.

For those who are unfamiliar with it, Hulu is an online service that offers a wide selection of hit TV shows and some movies for free. It streams video in the Adobe Flash format, which the iPhone currently doesn’t support.

However, an app that will bring Hulu support to this device will be released the next few months, according to Silicon Valley Insider, who cites “a plugged-in industry executive” as the source.


‘Nitro Kart 3D’ Is Most Downloadable Paid App on iPhone

April 15, 2009 by · Leave a Comment 

Apple has released some data regarding the most downloaded applications from its App Store, which recently celebrated one billion downloads, reports Topping the list of most downloaded paid apps is none other than fallen console idol Crash Bandicoot’s Nitro Kart 3D racing game. Other popular paid apps include classic time wasters like Bejeweled 2 and Tetris, as well as Enigmo, Moto Chaser and Flick Fishing.

Heading up the most downloaded free games is Tap Tap Revenge. Curiously, Apple lists Tap Tap Revenge as the fourth most downloaded free app, behind Google Earth, Facebook and Pandora Radio. This is contrary to a report released by comScore last week claiming that Tap Tap Revenge was the most downloaded free app overall.


Silent Scope Announced for iPhone, iPod Touch

April 8, 2009 by · Leave a Comment 

Silentscopearcade Silent Scope, an on-rails shooter series that made a name for itself in the arcade based on gorgeous graphics and a gigantic rifle peripheral, is coming to a platform that supports neither: Apple’s iPhone.

A remake of the first game in the series, the iPhone port tasks gamers with defeating "terrorists to save the American First Family, including the President of the United States, who have been abducted by terrorists in Chicago" using a high-powered sniper rifle.

In place of the aforementioned faux rifle attached to an arcade cabinet (seen at right), iPhone players will maneuver the game’s signature scope-emulating, circle and crosshairs around the touchscreen using their fingers.

No price or release date is offered in this morning’s announcement, though Konami promises that Silent Scope will hit the iPhone "soon."

Image courtesy Konami


Screen Shots From ‘Myst’ For The iPhone

March 27, 2009 by · Leave a Comment 


A handful of screens have surfaced from the upcoming iPhone version of classic adventure game Myst, simultaneously reaffirming its existence after months of ambiguous silence and offering fans a glimpse at the game’s progress.

A beta tester, using the presumably phonetic nom de internet "Mystdee," posted the images to the Myst Online forums, saying, "I have been given permission to post a few screenshots of the Myst for iPhone so you can see it’s really happening and coming along well."

I don’t quite know what I was expecting when viewing the images, so while they’re quite obviously an aesthetically correct recreation of Myst, I feel a bit let down.

I don’t know if it’s the advances made in gaming since Myst’s "photo realistic" graphics drove the adoption of CD-ROM drives, or if I had remembered the game as more attractive than it actually was, but something about these screenshots just seems so stagnant.


‘Oregon Trail’ for iPhone: Ancient Game Still Goes the Distance

March 19, 2009 by · Leave a Comment 

Before last week, the last time I’d played "The Oregon Trail," I was staring at a green-screened Apple II in an elementary school computer lab. I believe George Bush the Elder still held office. As it turns out, the game has soldiered on through several versions over the years.

While more action-oriented gamers were busy turning interdimensional baddies into puddles of goo, families of pioneers have continuously set out from Missouri on months-long, dangerous treks to the West Coast.


iTunes app store surpasses 6,000 game mark

March 7, 2009 by · 16 Comments 

1UP points out that, according to iPhone app tracking site Mobclix, more than 6,000 iPhone / iPod Touch games are now available via Apple’s iTunes App Store. The digital distribution service, which launched July 11, 2008, is home to over 20,400 apps across multiple categories, of which games comprise 23% (the largest slice). 17% of all iPhone games are in the puzzle genre.

Each week, Joystiq’s newest feature, iPhone It In, takes a look at one prominent iPhone game. If you’re looking for something new to play on your phone this weekend, you absolutely can’t go wrong with Edge, Rolando, Zen Bound, Sway or Fieldrunners. They’re swell.


iPhone Gamepad Tested with Quake Port

January 20, 2009 by · Leave a Comment 

The iControlPad, an unofficial gamepad attachment for the iPhone soon moving to mass production, has been captured in action by the production team in the following video.

The video also shows off the homebrew, fan-made iPhone port of Quake, dubbed simply quake4iphone.

It’s not an elegant solution, but rather an admirable homebrew attempt at traditional gaming input on the iPhone. Read more

iPhone App Review: LEGO Batman: Gotham City Nights

January 10, 2009 by · Leave a Comment 

LEGO BatmanAlyse Wax over at has a review of the much talked about iPhone/iTouch game…

Continuing the popular LEGO series of video games, you can now play LEGOs on your iPhone. Well, kind of. LEGO Batman: Gotham City Games capitalizes on the franchise by developing a version for your pocket.

Gotham City Games is a collection of mini-games. The literature claims 16 different games, but many of these games are the same games, just with different themes. There are two modes: story mode and free play mode. In story mode, there is a weak story about defeating the villains of Gotham, told in comic panels. I stopped reading them because they were borderline nonsensical. In free play mode, you can scroll around a 3D map of Gotham and choose games at will. Most must be unlocked first in story mode.

Games are a mixed bag of classics and more specialized, including a shell game, pinball, bowling, skeet shooting, sliding puzzle, and a boxing-themed, Simon-esque game (you watch the pattern and repeat it). There’s also “Plug the Leaks” , in which a system of pipes keep springing leaks and you must place your fingers over the leaks until they stop or you will drown.

Other mini-games include “Fear in the Sky”, which has you piloting the Batwing though a field of enemy planes. Use the accelerometer to maneuver the Batwing. A fatal flaw in this game is that you cannot control your own firing – it fires automatically, which makes it hard to fight off the near-solid wall of enemy planes. “Bomb Surprise” has The Scarecrow dropping Jack o’ Lantern-shaped LEGO heads. You must tilt the iPhone side to side, maneuvering the paddle to catch the bombs and protect your force fields. For “Batarang Skill Shot” you tilt the iPhone left or right to guide your Batarang through targets. In “Helicopter Getaway” you guide the Joker’s helicopter through the skies while collecting Lego studs and avoiding stacks of bricks and police choppers.

Control response for each games varies. The accelerometer games are far more responsive than the touch games (especially the shooting ones). Graphics are great with their bright colors and smooth animations. It’s very stylized – LEGO meets Batman meets neon (everything has a weird, glowy neon quality to it). It’s cute stuff, but honestly doesn’t have a lot of replayability. The games themselves are not particularly innovative. They are good for maybe a half-hour total play time. I tried playing some of the games a few weeks after my initial play time, and couldn’t make it through a single game.


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