Daring Tales Of Adventure #11 For Savage Worlds Available Now

April 20, 2009 by tcgames · Leave a Comment 

Daring Tales Of Adventure #11 - The Hands Of KaliDaring Tales of Adventure #11: The Hands of Kali

BEWARE THE HANDS OF KALI!

It’s time for stiff upper lips and daring adventure as the heroes hit India! Hired by the Boston Museum to oversee the final stages of an archaeological dig, the heroes are quickly embroiled in a headlong series of predicaments orchestrated by the feared Thuggee cult as part of their dastardly plot to destabilize the British Raj.

A young maharaja with an eye for the ladies, devious deathtraps, wild bandits, rampaging elephants, hungry tigers, and deadly Thuggee cultists guarantee a thrilling ride across the subcontinent! Can the heroes save the British Empire from a major embarrassment, or will the Hands of Kali prevail?

Find out in the 11th adventure in Triple Ace Game’s popular Daring Tales of Adventure line.

Author: Paul Wiggy Wade-Williams

Page count: 24

Tech Note: Active Ebook™ Some of the features of this ebook require Adobe Javascript. Please use Adobe Reader

A copy of Savage Worlds Explorers Edition is required to use this adventure.

Zombie RPG Coming In A ‘Savage Worlds’ Licensed Product

April 10, 2009 by tcgames · Leave a Comment 

A Savage Worlds Licensed ProductI’m always looking for new Savage Worlds products on the horizon, and here’s one with zombies….how can you go wrong with zombies? There’s no artwork to look at yet, but if it’s a Savage Worlds setting (with zombies), then it’s sure to please.

Day 108: Its quiet now. I hate the quiet, makes it too easy to think about what I’ve lost. The last of our food supplies were used up last night. We have no choice but to attempt another scavenger mission. We lost 4 people the last time we did that. I keep thinking back to the beginning, back to when things were normal and life was good. None of us had a clue. The reports began sporadically, here and there on the net. We thought they were a joke or some kind of cheap advertisement for something. We were wrong. Zombies are real.

War of the Dead is Daring Entertainment’s game of zombie horror that sends the world into an apocalypse. The virus begins slowly in isolated areas but spreads quickly. Panic takes over, people go mad and nations fall. The Dead have risen and the world is in shambles. The threat of the Dead and the risk of infection are horrible, but often pale in comparison to the acts of your fellow man. Outside of the survivor “Kingdoms”, anarchy and degeneracy rule, and sometimes the “Kingdoms” are worse. Ruins are everywhere, infested with the walking dead and the dead are evolving. Then there are the rumors rumors of creatures worse than the zombies. You have to ask yourself: what will you do to survive?

War of the Dead focuses not only on surviving against zombie hordes, but surviving and thriving among your fellow man in a world gone mad. The game will reach new levels of interactivity using both PDF and online resources to immerse players in the world unlike anything before.

The War is coming in late 2009.

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R.I.P. Dave Arneson, 1947-2009

April 9, 2009 by tcgames · 1 Comment 

Dave Arneson, co-creator with Gary Gygax of Dungeons and Dragons, passed away last night in the company of his family. Arneson and Gygax both designed games before Dungeons and Dragons (Chainmail in the case of Gygax and Blackmoor in the case of Arneson), but put their talents together in the early 70s to create the first Dungeons and Dragons game, which was released by TSR in 1974.

Arneson filed the first of five lawsuits against TSR in 1979, eventually resulting in being credited as the co-creator of Dungeons and Dragons. Arneson also ran his own company, Adventure Games, for a time. He returned to TSR in the mid-80s and produced a series of Blackmoor modules.

In his later years, Arneson worked in the computer industry and taught.

Arneson was preceded in death by Gygax, who passed away last year

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GameStation Aquires Dice Maker GameScience

March 17, 2009 by tcgames · Leave a Comment 

GameScienceGameStation, the “largest online dice store,” has announced that it has completed the acquisition of Lou Zocchi’s pioneering GameScience dice manufacturing operation. In 1974 Colonel Lou Zocchi became the first American manufacturer of polyhedral dice. The company he founded, GameScience, produced the dice that were included with the original D&D games. Zocchi has been a tireless promoter of his dice and of adventure gaming in general at conventions, and starting at next month’s GAMA Trade show where he will appear at the GameStation booth (#1002), Zocchi will continue to do so in the future under the auspices of GameStation.

GameStation, which was founded in 2001 in Leitchfield, Kentucky, has gone from humble beginnings to the world’s largest online dice store. In the fall of 2008 GameStation became the exclusive purveyor of GameScience dice, and earlier this month GameStation took over sole ownership and operation of GameScience. GameStation is currently selling GameScience dice to direct retail accounts and through Alliance Game Distributors. GameStation plans to add other distributors in the future.

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‘Realms Of Cthulhu’ Coming Soon To The Savage Worlds RPG

March 5, 2009 by tcgames · Leave a Comment 

Realms Of Cthulhu by Reality BlursUPDATE #2Realms of Cthulhu is out and available.


UPDATE: According to a podcast over at The Game’s The Thing, Realms Of Cthulhu is supposed to be released at Gen-Con 09.

The very creative people over at Reality Blurs are almost done with one of their newest projects: Realms Of Cthulhu.

It takes the Cthulhu Mythos and uses the Savage Worlds RPG rules to create the latest in worlds settings for the successful RPG.

Here’s a little of what we are in store:

Horror comes in all flavors and shapes. Realms of Cthulhu is equipped to handle any of the myriad stylings you’re looking to play. One of the first questions we asked ourselves is whether we were going to place our setting rules in a specific time and place or be more expansive. There were challenges to both, but I finally decided to model the core campaign book after the three classic periods set forth in the Call of Cthulhu rpg, and then expand into certain spaces with follow-up support products and plot point books. Realms of Cthulhu plans to live up to its name and take you into unknown territory in a very Savage manner.

It also looks as if they are near completion of the project:

The bulk of the manuscript is complete. Art orders have begun to go out as of last week and we’re quite pleased to have made arrangements with a cover artist who is very familiar with the genre. So, to put a fine point on it, things are proceeding right on schedule. News on the actual release date hinge upon a few variables, so we can’t actually tell you when, yet. Rest assured, however, that RoC is getting all the attention it deserves and it is our utmost priority.

Realms Of Cthulhu looks like its going to be a fantastic addition to the Savage Worlds universe and I’m very much looking forward to its release.

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BioWare Launches Dragon Age Novel

March 5, 2009 by tcgames · 1 Comment 

With geeks everywhere excited about BioWare”s next big RPG project which is due out in November, Dragon Age: Origins, it is no surprise that a novel would be written based on the game. Now out in bookstores is Dragon Age: The Stolen Throne, written by David Gaider who also worked on games such as Baldur”s Gate 2.The novel will introduce readers to the world of Dragon Age and prepare them for the game to come.

Official Release:Tor Books, the largest publisher of science fiction in the world, and BioWare, are proud to announce the upcoming release of the novel Dragon Age: The Stolen Throne, the thrilling prequel to Dragon Age: Origins. This gripping novel written by veteran video game developer and writer, David Gaider, will introduce the reader to the world of Dragon Age: Origins. Available in stores March 3rd 2009.

Review: Savage Worlds RPG by Pinnacle Entertainment Group

February 24, 2009 by tcgames · 1 Comment 

Savage Worlds Explorer's Edition by Pinnacle Entertainment GroupSavage Worlds Explorer’s Edition is a pen & paper roleplaying system developed by the guys over at Great White Games – Pinnacle Entertainment Group.

Savage Worlds, from the very first page, is designed to be easy to run, easy to play, and easy to enjoy. It takes most of the bookkeeping out of the mix and allows the game master and his or her group to be creative without bogging them down in too much detail. However, if detail is what you like in your game, it’s in there as well. It’s very scalable.

A brief overview of Savage Worlds’ game mechanics:
Character attributes are represented by a die type. For example, strength would be a d8, so that if you needed to perform a function using your strength, you roll a d8 and check the result. Skills are also represented by a die type and are linked to an attribute.

There are no hit points to speak of; characters have wound levels so that if you are hit and take damage, that number is checked against your vigor and any modifiers that apply to see if you receive a wound. This makes combat move extremely quick and there is little or no down time for waiting players during a battle.

Along with skills, players have edges and hindrances which are physical or mental traits which balance out the character and give it a beginning personality.

Character creation is easy, with enough choices to make it interesting but not too much to make it confusing. The emphasis is on playability, pure and simple.

The explorer’s edition gives rules and stats for running a game in just about any genre imaginable. After reading through the material once, I took my son through a practice scenario with him battling a few villains with guns and swords. Our short session went really well and I was running the combats without thumbing through the book during every encounter.

Initiative is done with a deck of standard playing cards with the Jokers left in as “Wild Cards”. Starting with the Ace down to the Deuce, action is resolved in order. The Jokers act as Wild Cards, allowing that player to go whenever they want during the round. Jokers also give some bonuses to rolls as well.

Also included in the mechanics of the game are something called “Bennies”. Bennies are handed out at the beginning of a game session and can be used to re-roll an attribute or skill test, and can also be used to soak up some damage in case a character takes a hard hit during combat. Bennies are also given out to the characters during a session for creative roleplaying, overcoming major obstacles, or even just entertaining the game group with a memorable moment during play.

There are many world settings for Savage Worlds that are already commercially available and more are being created all the time.

The Savage World Of Solomon KaneThe Savage World Of Solomon Kane:
The Savage World of Solomon Kane is a roleplaying game based upon the incredible works of Robert E. Howard, author of Conan the Barbarian®, Kull the Conqueror®, and countless other great heroes and heroines.

Inside this lavishly-illustrated 352 page book are the complete and award-winning Savage Worlds rules customized for Kane’s world, as well as all-new setting and magic rules to capture the spirit of Howard’s dark tales.

Game Masters will also find terrible creatures and merciless foes drawn from Kane’s own travels—and beyond—as well as dozens of Savage Tales and a ready-to-run Plot Point™ Campaign.

RippersRippers:
Jack the Ripper has the Victorian world on its knees and it’s up to you to fight back. You are the Rippers, once Jack was your ally, now he is your mortal enemy. And he’s not alone!

Rippers is a complete setting for Savage Worlds featuring a full plot point campaign that pits the heroes against the fearsome creatures of the evil Cabal.

Inside this setting you will also find rules on creating Rippers, the brave monster hunters who face the growing evil, new Edges and Hindrances, a huge bestiary of hellish adversaries, and details of the Rippers’ most controversial weapon—Rippertech!

Necessary EvilNecessary Evil:
When all the super heroes of the world are blown to kingdom come by an army of invading aliens who will save the day? Evil… The only forces left to take on the alien menace are the crafty and self serving super villains!

Necessary Evil is a supers game for Savage Worlds. Inside this twisted Plot Point setting you will find complete rules on making four-color super powered characters, a whole slew of adventures weaving in and out of a resistance story, new Edges and Hindrances, a bestiary of out of this world critters, and more!

This 144 page full color book has everything you need to start leaping buildings and zapping your foes right away!

Deadlands ReloadedDeadlands Reloaded:
Pinnacle’s flagship product is Deadlands, a horrific journey into the “Weird West”. Mysterious beings called the Reckoners have given life to monsters and magic, causing history to divert from July 4th, 1863 forward. The South has won its independence, California has shattered into a labyrinth of flooded sea-canyons, and a mysterious super-fuel called “ghost rock” has spawned as much war and strife as it has “steampunk” devices.

Players are steely-eyed gunfighters, card-slinging sorcerers called hucksters, mysterious shamans, savage braves, mad scientists, and more who battle against evil and attempt to prevent the “Reckoning”.

Sundered SkiesSundered Skies:
A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.

The people of the Skies survive, tested by an unimaginable apocalypse, struggling daily against ravenous beasts, sky pirates, and the effects of the inescapable voidglow! But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe.

Can you survive long enough to discover the secrets of Sundered Skies? Sundered Skies is a dark fantasy Plot Point™ setting for the award-winning Savage Worlds RPG™

Triple Ace GamesDaring Tales of Adventure by Triple Ace Games:
Daring Tales of Adventure are Triple Ace Games’ new line of pulp adventures. Set against a pre-World War II background of two-fisted, heroic action, each issue contains a complete adventure. To begin your pulp campaign you just need to buy an adventure, download the sheets, and start rolling dice! By the time the heroes reach the end of this line, you’ll have played through over 450 pages of pulp action!

Those are just a few of what’s available on the market for Savage Worlds. There is also a huge online community of popular conversions from other systems over to the Savage Worlds system and many of them can be found at the Savage Heroes website.

I have about 30 years of roleplaying experience having started during the summer of 1978. The Savage Worlds system is just about the best roleplaying system I’ve come across in all those years. It allows everyone at the table to concentrate on the gaming experience without worrying about which chart to look at or if they remembered to bring their calculator to role up a new character.

I highly recommend Savage Worlds to anybody that wants to experience roleplaying that not only plays well, but is full of “Fast, Furious, Fun!!”

Savage Worlds Explorer’s Edition 2nd Printing
Soft Cover – 160 pages
9X7 format
$9.99 retail – as of this writing
2008 Edition – Great White Games, LLC

New Warhammer 40K RPG From Fantasy Flight Games Announced

February 22, 2009 by tcgames · Leave a Comment 

Rogue Trader from Fantasy Flight GamesFollowing up on the success of its Dark Heresy line, Fantasy Flight Games will release another role-playing game set in the Warhammer 40,000 universe.

In Rogue Trader, players take on the roles of freelance merchants and explorers, seeking ever-greater profits in the vastness of space. Players can own their own spaceships, seek out treasures in far-flung, long-forgotten locales, and tangle with pirates, aliens and other mercenaries equally hungry for wealth and fame.

The game boasts a quick character-creation system, rules for several types of encounters and adversaries, and background information written by WH40K novelist Andy Hoare. The 400-page, hardcover full-color Rogue Trader Core Rulebook ships in August with an MSRP of $59.95.

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New Pulp Adventure For Savage Worlds From Triple Ace Games

January 27, 2009 by tcgames · Leave a Comment 

Triple Ace GamesFrom their site: Pulp is back here at Triple Ace Games as we continue are epic two-fisted adventures with Island of Terror. Written by, who else no other than Wiggy! This cool adventure for Savage Worlds takes your heroes to a lost world in which crazed savages and terrifying dinosaurs are out to get them!

Daring Tales of Adventure #09: Island of Terror

Crazed Savages & Terrifying Dinosaurs… Welcome to the Island of Terror!

Island Of Terror from Triple Ace Games' Daring Tales Of AdventureWhen a scientific mission to a previously unexplored island off the South American coast goes missing, it is up to the brave and fearless heroes to come to the rescue! But all does not go well, for the rescuers soon become stranded on the mysterious, jungle-swathed island. Exploration brings the heroes into contact with degenerate tribesmen, ferocious beasts from a bygone age, deadly traps, and vile Nazis plague our heroes every step of the way.

Can the heroes discover what happened to the lost expedition? Will they end up as dinner for the local inhabitants? Are they capable of decoding ancient hieroglyphs in order to avoid a terrible fate? Can they thwart the Nazis’ dastardly plan?

Find out in this action-packed pulp adventure from Triple Ace Games!

This adventure is part one of a two part story. You will require Daring Tales of Adventure #10: Kingdom of the Blood Gods to run the complete adventure. Kingdom of the Blood Gods picks up the action exactly where this issue ends! Read more

Video Review – Ghosts of Albion RPG by Eden Studios

January 18, 2009 by tcgames · Leave a Comment 

Ghosts of Albion by Eden StudiosThis is part four of our posts on Kurt Wiegel’s reviews of Eden Studios’ Cinematic Unisystem titles.  This time: Ghosts of Albion.

Set in London at the dawn of the Victorian age, players join in the fight to keep the ever-present forces of evil at bay. Whether fighting a demon prince or even a band of infant stealing faeries, the battle wages on. Characters can join the fight as normal humans, ghosts, mysterious faeries or even wield the magic of the Protectors themselves. All against a backdrop of Victorian England with a dark supernatural undercurrent.

Based on Amber Benson and Christopher Golden’s wildly popular BBCi drama “Ghosts of Albion” and includes new material from the creators themselves, featuring new fiction and a complete, ready to run adventure.

The “Ghosts of Albion RPG” features the Eden “Cinematic Unisystem” game system, designed by award winning game designer C.J. Carella, and written by Timothy S. Brannan (previous work includes the “Buffy the Vampire Slayer RPG”).

“Ghosts’” Other features include:

  • New rules designed to fit the grittier Victorian age, but still compatible with other Cinematic Unisystem games from Eden.
  • Rules for playing everything from a street-side flower salesgirl to ancient ghosts, and inhuman faeries all united for the cause of Humanity and Albion.
  • Expanded rules on playing Faerie, Ghost and Vampire characters.
  • Full character write-ups for William and Tamara Swift, their ghostly cohorts and the various vampires, ferals, ethereals and demons that stalk the night.
  • Expanded magical rules for magical combat and battles.

You can purchase the Ghosts of Albion RPG Corebook HERE Read more

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